Friday, February 7, 2014

List of features :


Bison Stage : Can break the statues on the stage. 
How it works : Statues are set to break in a 1 in 4 chance when you or your opponent is in a       gethit state and passes across the statue.

Guile Stage : Can break the Crates on the stage. 
How it works : Crates are set to break in a 1 in 4 chance when you or your opponent is in a         gethit state and passes across the crate.

Ken Stage : Can break the barrels/crates on the stage. 
How it works : Barrels are set to break in a 1 in 4 chance when you or your opponent is in a         gethit state and passes across the barrels.

Ryu Stage : Can break the signs on the stage. 
How it works : Signs are set to break in a 1 in 4 chance when you or your opponent is in a gethit state and passes across the sign.

Death Match stage : Flaming ropes can catch you or your opponents on fire.
How it works : Touch either left or right ropes. There is a 300 ticks cool off time to prevent corner trapping. Fire ropes do 70 damage and the ropes can not be blocked.
               
Death Match2 stage : Electrified ropes can make you or your opponents electrocuted.
How it works : Touch either left or right ropes. There is a 300 ticks cool off time to prevent corner trapping. Electric ropes do 70 damage and the ropes can not be blocked.

Death Match3 stage : Spiked metal walls can damage you or your opponent.
How it works : Touch either left or right walls. There is a 300 ticks cool off time to prevent corner trapping. Metal Spikes do 70 damage and the walls can not be blocked.

Green Hell stage : Can destroy the small totem poles.
How it works : Standing or Crouching melee attacks can damage the totems. Each player spawns 2 totems on each side of the stage. You can only damage your opponents totem.

KoF95_Garou stage : Splash in water.
How it works : Jump, jump land & hit ground from fall will produce the splash effect. 

                   
Northern Country Canyon stages : Splash in water.
How it works : Idle, crouch, walk, ground attacks, jump, jump land & hit ground from fall will           produce the splash effect. 

Sodom's Back Alley : Can destroy the trash cans & barrel to collect items. Rolling metal barrels can hit you and your opponent.
How it works : Both you and your opponent standing and crouching melee attacks can destroy  the trash cans and barrel. Items spawning from trash cans and barrel are set to random. Items that turn your character blue will grant 1000 power = 1 bar. You  are invincible while collecting energy (turned blue). Items that turn your character green will grant you 150 points of life back. You are invincible while collecting life (turned green). To pick up spawned items, walk over them and hold down. Trash cans and barrel can be destroyed after 3 hits. Rolling metal barrel will hit you and your opponent for 100 damage when they start rolling. You can not block the barrels or destroy them. Do not press a button to skip character intros on  Sodom's Back Alley or the timing of the metal barrels hitbox will be off.

Subway Station - FF : Can destroy the trash cans & Telephone Booth to collect items. 
How it works : Items spawning from trash cans and Telephone Booth are set to random. Items that turn your character blue will grant 1000 power = 1 bar. You are invincible while collecting energy (turned blue). Items that turn your character green will grant you 150 points of life back. You are invincible while collecting life (turned green). To pick up spawned items, walk over them and hold down. Trash cans and Telephone Booth can be destroyed after 3 hits. Each player spawns there own Trashcans and Telephone Booth in a random position on the stage. You can only hit your opponents Trash cans and Telephone Booth as well as collect items from them. This leads to a gameplay style of keep away until opponents items are destroyed to keep them from gaining an advantage.

Subway Train - FF : Can destroy the barrels to collect items. 
How it works : Items spawning from barrels are set to random. Items that turn your character blue will grant 1000 power = 1 bar. You are invincible while collecting energy (turned blue). Items that turn your character green will grant you 150 points of life back. You are invincible while collecting life (turned green). To pick up spawned items, walk over them and hold down. Barrels can be destroyed after 3 hits. Each player spawns there own Barrels in a random position on the stage. You can only hit your opponents barrels as well as collect items from them. This leads to a gameplay style of keep away until opponents items are destroyed to keep them from gaining an advantage.

SS2 Galford stage : You can destroy the barrels. You can be hit by bombs being throw or           collect health from food being thrown.
How it works : Player 1 spawns 2 barrels on each side of the stage. Both players can hit the       barrels with a standing or crouching melee attack. A Samurai warrior randomly runs onto the stage and throws either food or a bomb randomly. Both players can gather the food or be hit with a bomb. Collecting food will turn your character green and will grant you 150 points of life back. You are invincible while collecting life (turned green). Being hit with a bomb will burn you or your opponent for 100 damage. You can not block the bomb explosion.

Andy Fatal Fury 2 stage: Can break the barrels on the stage. 
How it works : Barrels are set to break in a 1 in 4 chance when you or your opponent is in a gethit state and passes across the barrel.

Axel Fatal Fury 2 stage : Electrified ropes can make you or your opponents electrocuted.
How it works : Touch either left or right ropes. There is a 300 ticks cool off time to prevent corner trapping. Electric ropes do 70 damage and the ropes can not be blocked.

Death Match Needle stage : Spiked metal walls can damage you or your opponent.
How it works : Touch either left or right walls. There is a 300 ticks cool off time to prevent corner trapping. Metal Spikes do 70 damage and the walls can not be blocked.

Death Match Neo Deo : Grenades on ropes can catch you or your opponents on fire.
How it works : Touch either left or right ropes. There is a 300 ticks cool off time to prevent corner trapping. Grenade ropes do 70 damage and the ropes can not be blocked.

Mareep stage : Knock sheep and lambs around.
How it works : Normal melee attacks will launch the sheep around the stage.

Shinobi Forest : Collect throwing knives, avoid hazards, collect power -ups.
How it works : Enemies randomly spawn and try to attack you or your opponent. Enemies can be destroyed, but will eventually respawn later. You can destroy boxes on the stage that have there own items inside. Item #1 is a bomb which has a timer and counts down to explode. Bombs do 200 damage and cannot be blocked. Item #2 is a set of throwing knives which last for 450 ticks. Knives can be thrown during this time by hitting X (weak punch) on the ground or in the air. Knives do 40 damage and 4 block damage. they can be blocked. item #3 is a POW box which will give you 1000 energy when collected (turned blue).

Shinobi Distruction : Surf on the ocean and avoid hazards.
How it works : Surf boards are spawned below the characters feet and remain there until the end of the match. Enemies will randomly enter the stage and fire bombs at you. Bombs do 80 damage and 8 block damage. Water mines randomly spawn on the waters surface. Water mines do 100 damage and can not be blocked. Sunken ships randomly spawn on the waters surface and if hit will send you or your opponent up into the air.

West Side stage : Blocking walls, destroy items, collect items, avoid Boss.
How it works : Walls above doors will block you or your opponent from passing through them. They do no damage but will knock you back. They only hit air borne characters who are jumping, attacking and in get hit states. Destroy trash cans and barrels. Both you and your opponent standing and crouching melee attacks can destroy the trash cans and barrels. Items spawning from trash cans and barrels are set to random. Items that turn your character blue will grant 1000 power = 1 bar. You  are invincible while collecting energy (turned blue). Items that turn your character green will grant you 150 points of life back. You are invincible while collecting life (turned green). To pick up spawned items, walk over them and hold down. West Side Boss Edi .E is standing near the edge of the screen on the right. He activates when you come close to his territory Pos X = [-200,200]. He randomly walks away, torward you or your opponent. he can fire a gun at you or your opponent if Pox X = [-175,175]. The gun does 50 damage and 6 block damage. Edi .E can also chase you down and strike you with his baton. The baton does 80 damage and 5 block damage. Edi .E can be killed by player #1. I can't figure out how to kill him with player #2 yet. Both players can knock Edi .E around by doing normal standing/crouching melee attacks.

Gowcaiser VF stage : Flames burst from the ground and catch you on fire.
How it works : Touch the fire flair and get burned. Fire flair activates every 503 ticks. Flames do 85 damage and can not be blocked.

Forest of desolation stage : Splash in water.
How it works : Jump, jump land & hit ground from fall will produce the splash effect. 

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Stage Finishers
(Finishers are linked to your melee states 200 - 699. Exact number posted below.) 

Howard Arena stages : Knock opponents into the lake in the background.  
How it works : Defeat an opponent on the second, third or forth round with an attack to send your opponent flying into the lake. (200 - 699)

Green Hell stage : Knock opponents into the lake in the background.  
How it works : Defeat an opponent on the second, third or forth round with an attack to send your opponent flying into the lake. (200 - 699)

Belgrave Square Labs stage : Knock opponents to there death.
How it works : Defeat an opponent on the second, third or forth round with an Normal melee attack to send your opponent to the Death Chamber below the floor. You must be standing in the center of the screen in front of the Vapor chamber to activate the finisher.(200-499)

The second finisher how it works : Defeat an opponent on the second, third or forth round with an Normal melee attack to send your opponent to the Vapor Chamber in the center of the stage. You must be standing to the left of the Vapor Chamber and before the computers to the left edge of the screen to activate the finisher.(200-499)

Pit 1 stage : Knock your opponent into the pit below.
How it works : Defeat an opponent on the second, third or forth round with an Normal melee attack to send your opponent to the pit. Your opponent and you must be at Pos Y = 0 to activate the finisher. (200-499)

Deadpool stage : Knock your opponent into the acid pool.
How it works : Defeat an opponent on the second, third or forth round with an Normal melee attack to send your opponent to the Deadpool. (200-699)

Capcom Building stage : Knock opponents off the roof and onto the streets below. 
How it works : Defeat an opponent on the second, third or forth round with an attack to send your opponent flying off the roof. (200 - 699)

Subway V3 RBFF : Ringout and train smash.
How it works : If you go to the center of the train parked train on the left side of the stage it will deal 2000 damage and take you away from the match. Defeat an opponent on the second, third or forth round with an Normal melee attack to send your opponent to the pit. Your opponent and you must close to the train tracks on the right to activate the finisher. (200-499)

China SF1 stage : Knock your opponent off the wall and onto spears below.
How it works : Defeat an opponent on the second, third or forth round with an Normal melee attack to send your opponent to the pit. Your opponent and you must be at Pos Y = 0 to activate the finisher. (200-499)

USSR SF2 stage : Knock your opponent into the molten metal flowing below.
How it works : Defeat an opponent on the second, third or forth round with an Normal melee attack to send your opponent to the pit. Your must be at Pos Y = 0 & standing in-between the center of the stage and before the workers in the background on the left to activate the finisher. (200-499)

Vagnad DM stage : Knock opponents off train to get run over. 
How it works : Defeat an opponent on the second, third or forth round with an attack to send your opponent flying off the train. (200 - 699)

Gowcaiser VF stage : Knock opponents into the lake. 
How it works : Defeat an opponent on the second, third or forth round with an attack to send your opponent flying into the lake. (200 - 699)

Special Intros

Slam Masters stages : You, your partner, the opponent and his partner will all enter the wrestling ring from the left and right sides of the ring during your characters intros.